Magical Musket Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
SR Rarity
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

R Rarity
Magical Musketeer Doc
R Rarity
Magical Musketeer Doc
R Rarity
Magical Musketeer Doc
LIGHT 3
Magical Musketeer Doc
  • ATK:

  • 1400

  • DEF:

  • 1200


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
SR Rarity
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Mulcharmy Meowls
 Rarity
Mulcharmy Meowls
 Rarity
Mulcharmy Meowls
EARTH 4
Mulcharmy Meowls
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

       Rarity
      Deception of the Sinful Spoils
       Rarity
      Deception of the Sinful Spoils
       Rarity
      Deception of the Sinful Spoils
      Spell Continuous
      Deception of the Sinful Spoils

        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

         Rarity
        Fiendsmith's Sanct
         Rarity
        Fiendsmith's Sanct
         Rarity
        Fiendsmith's Sanct
        Spell Quick
        Fiendsmith's Sanct

          If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.

           Rarity
          Fiendsmith's Tract
           Rarity
          Fiendsmith's Tract
           Rarity
          Fiendsmith's Tract
          Spell Normal
          Fiendsmith's Tract

            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

            SR Rarity
            Magical Musket - Cross-Domination
            SR Rarity
            Magical Musket - Cross-Domination
            SR Rarity
            Magical Musket - Cross-Domination
            Spell Quick
            Magical Musket - Cross-Domination

              If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

               Rarity
              The Hallowed Azamina
               Rarity
              The Hallowed Azamina
               Rarity
              The Hallowed Azamina
              Spell Normal
              The Hallowed Azamina

                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    UR Rarity
                    WANTED: Seeker of Sinful Spoils
                    UR Rarity
                    WANTED: Seeker of Sinful Spoils
                    UR Rarity
                    WANTED: Seeker of Sinful Spoils
                    Spell Quick
                    WANTED: Seeker of Sinful Spoils

                      Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                      SR Rarity
                      Angel Statue - Azurune
                      SR Rarity
                      Angel Statue - Azurune
                      SR Rarity
                      Angel Statue - Azurune
                      Trap Continuous
                      Angel Statue - Azurune

                        Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

                         Rarity
                        Fiendsmith in Paradise
                         Rarity
                        Fiendsmith in Paradise
                         Rarity
                        Fiendsmith in Paradise
                        Trap Normal
                        Fiendsmith in Paradise

                          Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            R Rarity
                            Magical Musket - Desperado
                            R Rarity
                            Magical Musket - Desperado
                            R Rarity
                            Magical Musket - Desperado
                            Trap Normal
                            Magical Musket - Desperado

                              If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

                              R Rarity
                              Magical Musket - Last Stand
                              R Rarity
                              Magical Musket - Last Stand
                              R Rarity
                              Magical Musket - Last Stand
                              Trap Counter
                              Magical Musket - Last Stand

                                When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

                                N Rarity
                                Sinful Spoils of Slumber - Morrian
                                N Rarity
                                Sinful Spoils of Slumber - Morrian
                                N Rarity
                                Sinful Spoils of Slumber - Morrian
                                Trap Normal
                                Sinful Spoils of Slumber - Morrian

                                  Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

                                  Extra Deck

                                   Rarity
                                  Azamina Ilia Silvia
                                   Rarity
                                  Azamina Ilia Silvia
                                   Rarity
                                  Azamina Ilia Silvia
                                  DARK 6
                                  Azamina Ilia Silvia
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1500


                                  1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                   Rarity
                                  Azamina Mu Rcielago
                                   Rarity
                                  Azamina Mu Rcielago
                                   Rarity
                                  Azamina Mu Rcielago
                                  DARK 6
                                  Azamina Mu Rcielago
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2400


                                  1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                   Rarity
                                  Azamina Sol Erysichthon
                                   Rarity
                                  Azamina Sol Erysichthon
                                   Rarity
                                  Azamina Sol Erysichthon
                                  DARK 6
                                  Azamina Sol Erysichthon
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 0


                                  1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.

                                   Rarity
                                  Fiendsmith's Desirae
                                   Rarity
                                  Fiendsmith's Desirae
                                   Rarity
                                  Fiendsmith's Desirae
                                  LIGHT 9
                                  Fiendsmith's Desirae
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                                   Rarity
                                  Fiendsmith's Lacrima
                                   Rarity
                                  Fiendsmith's Lacrima
                                   Rarity
                                  Fiendsmith's Lacrima
                                  LIGHT 6
                                  Fiendsmith's Lacrima
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2400


                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                   Rarity
                                  A Bao A Qu, the Lightless Shadow
                                   Rarity
                                  A Bao A Qu, the Lightless Shadow
                                   Rarity
                                  A Bao A Qu, the Lightless Shadow
                                  DARK
                                  A Bao A Qu, the Lightless Shadow
                                  • ATK:

                                  • 2800

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                                  SR Rarity
                                  Fiendsmith's Agnumday
                                  SR Rarity
                                  Fiendsmith's Agnumday
                                  SR Rarity
                                  Fiendsmith's Agnumday
                                  LIGHT
                                  Fiendsmith's Agnumday
                                  • ATK:

                                  • 1800

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                                   Rarity
                                  Fiendsmith's Requiem
                                   Rarity
                                  Fiendsmith's Requiem
                                   Rarity
                                  Fiendsmith's Requiem
                                  LIGHT
                                  Fiendsmith's Requiem
                                  • ATK:

                                  • 600

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                   Rarity
                                  Fiendsmith's Sequence
                                   Rarity
                                  Fiendsmith's Sequence
                                   Rarity
                                  Fiendsmith's Sequence
                                  LIGHT
                                  Fiendsmith's Sequence
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                  UR Rarity
                                  Magical Musketeer Max
                                  UR Rarity
                                  Magical Musketeer Max
                                  UR Rarity
                                  Magical Musketeer Max
                                  LIGHT
                                  Magical Musketeer Max
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  UR Rarity
                                  Silhouhatte Rabbit
                                  UR Rarity
                                  Silhouhatte Rabbit
                                  UR Rarity
                                  Silhouhatte Rabbit
                                  LIGHT
                                  Silhouhatte Rabbit
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                  UR Rarity
                                  Chaos Angel
                                  UR Rarity
                                  Chaos Angel
                                  UR Rarity
                                  Chaos Angel
                                  DARK 10
                                  Chaos Angel
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                  R Rarity
                                  D/D/D Wave High King Caesar
                                  R Rarity
                                  D/D/D Wave High King Caesar
                                  R Rarity
                                  D/D/D Wave High King Caesar
                                  WATER
                                  D/D/D Wave High King Caesar
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1800


                                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                                  Need 44 UR

                                  UR Rarity
                                  Diabellstar the Black Witch2 card
                                   Rarity
                                  Fiendsmith Engraver2 card
                                  UR Rarity
                                  Lacrima the Crimson Tears1 card
                                  UR Rarity
                                  Maxx "C"2 card
                                  UR Rarity
                                  Mulcharmy Fuwalos2 card
                                   Rarity
                                  Mulcharmy Meowls1 card
                                  UR Rarity
                                  Mulcharmy Purulia1 card
                                  UR Rarity
                                  Nibiru, the Primal Being1 card
                                   Rarity
                                  Azamina Ilia Silvia1 card
                                   Rarity
                                  Azamina Mu Rcielago1 card
                                   Rarity
                                  Azamina Sol Erysichthon1 card
                                   Rarity
                                  Fiendsmith's Desirae1 card
                                   Rarity
                                  Fiendsmith's Lacrima1 card
                                   Rarity
                                  A Bao A Qu, the Lightless Shadow1 card
                                   Rarity
                                  Fiendsmith's Requiem2 card
                                   Rarity
                                  Fiendsmith's Sequence1 card
                                  UR Rarity
                                  Magical Musketeer Max1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Silhouhatte Rabbit1 card
                                  UR Rarity
                                  Chaos Angel1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring3 card
                                  UR Rarity
                                  Called by the Grave2 card
                                  UR Rarity
                                  Crossout Designator1 card
                                   Rarity
                                  Deception of the Sinful Spoils1 card
                                   Rarity
                                  Fiendsmith's Sanct3 card
                                   Rarity
                                  Fiendsmith's Tract2 card
                                   Rarity
                                  The Hallowed Azamina1 card
                                  UR Rarity
                                  Triple Tactics Talent1 card
                                  UR Rarity
                                  Triple Tactics Thrust1 card
                                  UR Rarity
                                  WANTED: Seeker of Sinful Spoils1 card
                                   Rarity
                                  Fiendsmith in Paradise1 card
                                  UR Rarity
                                  Infinite Impermanence2 card

                                  Main: 44 Extra: 15

                                  UR Rarity
                                  2 cardDiabellstar the Black Witch
                                  UR Rarity
                                  2 cardDiabellstar the Black Witch
                                  Diabellstar the Black Witch
                                  DARK 7
                                  Diabellstar the Black Witch
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                  N Rarity
                                  1 cardFabled Lurrie
                                  N Rarity
                                  1 cardFabled Lurrie
                                  Fabled Lurrie
                                  LIGHT 1
                                  Fabled Lurrie
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 400


                                  When this card is discarded to the Graveyard, Special Summon it.


                                   Rarity
                                  2 cardFiendsmith Engraver
                                   Rarity
                                  2 cardFiendsmith Engraver
                                  Fiendsmith Engraver
                                  LIGHT 6
                                  Fiendsmith Engraver
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2400


                                  You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                  UR Rarity
                                  1 cardLacrima the Crimson Tears
                                  UR Rarity
                                  1 cardLacrima the Crimson Tears
                                  Lacrima the Crimson Tears
                                  LIGHT 4
                                  Lacrima the Crimson Tears
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                  SR Rarity
                                  3 cardMagical Musketeer Caspar
                                  SR Rarity
                                  3 cardMagical Musketeer Caspar
                                  Magical Musketeer Caspar
                                  LIGHT 3
                                  Magical Musketeer Caspar
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2000


                                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                                  R Rarity
                                  1 cardMagical Musketeer Doc
                                  R Rarity
                                  1 cardMagical Musketeer Doc
                                  Magical Musketeer Doc
                                  LIGHT 3
                                  Magical Musketeer Doc
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1200


                                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.


                                  SR Rarity
                                  3 cardMagical Musketeer Starfire
                                  SR Rarity
                                  3 cardMagical Musketeer Starfire
                                  Magical Musketeer Starfire
                                  LIGHT 4
                                  Magical Musketeer Starfire
                                  • ATK:

                                  • 1300

                                  • DEF:

                                  • 1700


                                  During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


                                  UR Rarity
                                  2 cardMaxx "C"
                                  UR Rarity
                                  2 cardMaxx "C"
                                  Maxx "C"
                                  EARTH 2
                                  Maxx "C"
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 200


                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                  UR Rarity
                                  2 cardMulcharmy Fuwalos
                                  UR Rarity
                                  2 cardMulcharmy Fuwalos
                                  Mulcharmy Fuwalos
                                  WIND 4
                                  Mulcharmy Fuwalos
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                   Rarity
                                  1 cardMulcharmy Meowls
                                   Rarity
                                  1 cardMulcharmy Meowls
                                  Mulcharmy Meowls
                                  EARTH 4
                                  Mulcharmy Meowls
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  UR Rarity
                                  1 cardMulcharmy Purulia
                                  UR Rarity
                                  1 cardMulcharmy Purulia
                                  Mulcharmy Purulia
                                  WATER 4
                                  Mulcharmy Purulia
                                  • ATK:

                                  • 100

                                  • DEF:

                                  • 600


                                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                  UR Rarity
                                  1 cardNibiru, the Primal Being
                                  UR Rarity
                                  1 cardNibiru, the Primal Being
                                  Nibiru, the Primal Being
                                  LIGHT 11
                                  Nibiru, the Primal Being
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 600


                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  UR Rarity
                                  2 cardCalled by the Grave
                                  UR Rarity
                                  2 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    UR Rarity
                                    1 cardCrossout Designator
                                    UR Rarity
                                    1 cardCrossout Designator
                                    Crossout Designator
                                    Spell Quick
                                    Crossout Designator

                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                      Tag(s):

                                       Rarity
                                      1 cardDeception of the Sinful Spoils
                                       Rarity
                                      1 cardDeception of the Sinful Spoils
                                      Deception of the Sinful Spoils
                                      Spell Continuous
                                      Deception of the Sinful Spoils

                                        You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                         Rarity
                                        3 cardFiendsmith's Sanct
                                         Rarity
                                        3 cardFiendsmith's Sanct
                                        Fiendsmith's Sanct
                                        Spell Quick
                                        Fiendsmith's Sanct

                                          If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                                           Rarity
                                          2 cardFiendsmith's Tract
                                           Rarity
                                          2 cardFiendsmith's Tract
                                          Fiendsmith's Tract
                                          Spell Normal
                                          Fiendsmith's Tract

                                            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                            SR Rarity
                                            1 cardMagical Musket - Cross-Domination
                                            SR Rarity
                                            1 cardMagical Musket - Cross-Domination
                                            Magical Musket - Cross-Domination
                                            Spell Quick
                                            Magical Musket - Cross-Domination

                                              If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                                               Rarity
                                              1 cardThe Hallowed Azamina
                                               Rarity
                                              1 cardThe Hallowed Azamina
                                              The Hallowed Azamina
                                              Spell Normal
                                              The Hallowed Azamina

                                                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardTriple Tactics Thrust
                                                  UR Rarity
                                                  1 cardTriple Tactics Thrust
                                                  Triple Tactics Thrust
                                                  Spell Normal
                                                  Triple Tactics Thrust

                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                    UR Rarity
                                                    1 cardWANTED: Seeker of Sinful Spoils
                                                    UR Rarity
                                                    1 cardWANTED: Seeker of Sinful Spoils
                                                    WANTED: Seeker of Sinful Spoils
                                                    Spell Quick
                                                    WANTED: Seeker of Sinful Spoils

                                                      Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                      SR Rarity
                                                      1 cardAngel Statue - Azurune
                                                      SR Rarity
                                                      1 cardAngel Statue - Azurune
                                                      Angel Statue - Azurune
                                                      Trap Continuous
                                                      Angel Statue - Azurune

                                                        Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                         Rarity
                                                        1 cardFiendsmith in Paradise
                                                         Rarity
                                                        1 cardFiendsmith in Paradise
                                                        Fiendsmith in Paradise
                                                        Trap Normal
                                                        Fiendsmith in Paradise

                                                          Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                                          UR Rarity
                                                          2 cardInfinite Impermanence
                                                          UR Rarity
                                                          2 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            R Rarity
                                                            1 cardMagical Musket - Desperado
                                                            R Rarity
                                                            1 cardMagical Musket - Desperado
                                                            Magical Musket - Desperado
                                                            Trap Normal
                                                            Magical Musket - Desperado

                                                              If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


                                                              R Rarity
                                                              1 cardMagical Musket - Last Stand
                                                              R Rarity
                                                              1 cardMagical Musket - Last Stand
                                                              Magical Musket - Last Stand
                                                              Trap Counter
                                                              Magical Musket - Last Stand

                                                                When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.


                                                                N Rarity
                                                                1 cardSinful Spoils of Slumber - Morrian
                                                                N Rarity
                                                                1 cardSinful Spoils of Slumber - Morrian
                                                                Sinful Spoils of Slumber - Morrian
                                                                Trap Normal
                                                                Sinful Spoils of Slumber - Morrian

                                                                  Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                                                   Rarity
                                                                  1 cardAzamina Ilia Silvia
                                                                   Rarity
                                                                  1 cardAzamina Ilia Silvia
                                                                  Azamina Ilia Silvia
                                                                  DARK 6
                                                                  Azamina Ilia Silvia
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 1500


                                                                  1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                   Rarity
                                                                  1 cardAzamina Mu Rcielago
                                                                   Rarity
                                                                  1 cardAzamina Mu Rcielago
                                                                  Azamina Mu Rcielago
                                                                  DARK 6
                                                                  Azamina Mu Rcielago
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 2400


                                                                  1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                   Rarity
                                                                  1 cardAzamina Sol Erysichthon
                                                                   Rarity
                                                                  1 cardAzamina Sol Erysichthon
                                                                  Azamina Sol Erysichthon
                                                                  DARK 6
                                                                  Azamina Sol Erysichthon
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 0


                                                                  1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                                                   Rarity
                                                                  1 cardFiendsmith's Desirae
                                                                   Rarity
                                                                  1 cardFiendsmith's Desirae
                                                                  Fiendsmith's Desirae
                                                                  LIGHT 9
                                                                  Fiendsmith's Desirae
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2400


                                                                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                   Rarity
                                                                  1 cardFiendsmith's Lacrima
                                                                   Rarity
                                                                  1 cardFiendsmith's Lacrima
                                                                  Fiendsmith's Lacrima
                                                                  LIGHT 6
                                                                  Fiendsmith's Lacrima
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 2400


                                                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                   Rarity
                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                   Rarity
                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                  A Bao A Qu, the Lightless Shadow
                                                                  DARK
                                                                  A Bao A Qu, the Lightless Shadow
                                                                  • ATK:

                                                                  • 2800

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                  SR Rarity
                                                                  1 cardFiendsmith's Agnumday
                                                                  SR Rarity
                                                                  1 cardFiendsmith's Agnumday
                                                                  Fiendsmith's Agnumday
                                                                  LIGHT
                                                                  Fiendsmith's Agnumday
                                                                  • ATK:

                                                                  • 1800

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                   Rarity
                                                                  2 cardFiendsmith's Requiem
                                                                   Rarity
                                                                  2 cardFiendsmith's Requiem
                                                                  Fiendsmith's Requiem
                                                                  LIGHT
                                                                  Fiendsmith's Requiem
                                                                  • ATK:

                                                                  • 600

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom


                                                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                   Rarity
                                                                  1 cardFiendsmith's Sequence
                                                                   Rarity
                                                                  1 cardFiendsmith's Sequence
                                                                  Fiendsmith's Sequence
                                                                  LIGHT
                                                                  Fiendsmith's Sequence
                                                                  • ATK:

                                                                  • 1200

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

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                                                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                  UR Rarity
                                                                  1 cardMagical Musketeer Max
                                                                  UR Rarity
                                                                  1 cardMagical Musketeer Max
                                                                  Magical Musketeer Max
                                                                  LIGHT
                                                                  Magical Musketeer Max
                                                                  • ATK:

                                                                  • 1000

                                                                  • LINK-1

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                                                                  1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

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                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  UR Rarity
                                                                  1 cardSilhouhatte Rabbit
                                                                  UR Rarity
                                                                  1 cardSilhouhatte Rabbit
                                                                  Silhouhatte Rabbit
                                                                  LIGHT
                                                                  Silhouhatte Rabbit
                                                                  • ATK:

                                                                  • 1500

                                                                  • LINK-2

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                                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                  UR Rarity
                                                                  1 cardChaos Angel
                                                                  UR Rarity
                                                                  1 cardChaos Angel
                                                                  Chaos Angel
                                                                  DARK 10
                                                                  Chaos Angel
                                                                  • ATK:

                                                                  • 3500

                                                                  • DEF:

                                                                  • 2800


                                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                  R Rarity
                                                                  1 cardD/D/D Wave High King Caesar
                                                                  R Rarity
                                                                  1 cardD/D/D Wave High King Caesar
                                                                  D/D/D Wave High King Caesar
                                                                  WATER
                                                                  D/D/D Wave High King Caesar
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 1800


                                                                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.



                                                                  MAGICAL MUSKET Decks in MASTER DUEL








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